| simonkagstrom ( @ 2008-07-26 13:25:00 |
Frodo on a SE k810i
I managed to get Frodo / Cibyl to run on my new mobile phone:


It was pretty simple - the problem was that some methods were too large for this phone (I'd say a bug in the JVM). Turning on optimization solved that and Frodo now works fine.
In fact, it works fine enough for games to actually be playable! The frame rate is close to native, and the screen resolution is good enough to allow for all "important" parts to be visible (I've cut out most of the border). As you can see from the pictures, the screen is now rotated.
A frodo.jar binary is available for the brave and the source code can be checked out with subversion.
I managed to get Frodo / Cibyl to run on my new mobile phone:


It was pretty simple - the problem was that some methods were too large for this phone (I'd say a bug in the JVM). Turning on optimization solved that and Frodo now works fine.
In fact, it works fine enough for games to actually be playable! The frame rate is close to native, and the screen resolution is good enough to allow for all "important" parts to be visible (I've cut out most of the border). As you can see from the pictures, the screen is now rotated.
A frodo.jar binary is available for the brave and the source code can be checked out with subversion.